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		<updated>2026-10-17T04:09:52Z</updated>
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	<entry>
		<id>https://psychosynth.ng.sinusoid.es/index.php?title=File:Car_Games_4081.jpg</id>
		<title>File:Car Games 4081.jpg</title>
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				<updated>2011-03-05T00:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;AssumptionAguilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AssumptionAguilar</name></author>	</entry>

	<entry>
		<id>https://psychosynth.ng.sinusoid.es/index.php?title=Right_gas_50_a_gallon_oops_that_game_I_kno_Bt_97</id>
		<title>Right gas 50 a gallon oops that game I kno Bt 97</title>
		<link rel="alternate" type="text/html" href="https://psychosynth.ng.sinusoid.es/index.php?title=Right_gas_50_a_gallon_oops_that_game_I_kno_Bt_97"/>
				<updated>2011-03-05T00:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;AssumptionAguilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Car_Games_4081.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Difficulty: Uncomplicated&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
Things You'll Need:&lt;br /&gt;
&lt;br /&gt;
Little doll vehicles, for example Hot Wheels or Matchbox&lt;br /&gt;
&lt;br /&gt;
Small flat magnets&lt;br /&gt;
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Small horseshoe magnets&lt;br /&gt;
&lt;br /&gt;
Unfilled box&lt;br /&gt;
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Markers or crayons&lt;br /&gt;
&lt;br /&gt;
Hobby or craft knife&lt;br /&gt;
&lt;br /&gt;
String or yarn&lt;br /&gt;
&lt;br /&gt;
Tape&lt;br /&gt;
&lt;br /&gt;
1 Glue a small, flat magnet onto the middle about the underside of a small toy car. Set it aside to let the glue waterless completely.&lt;br /&gt;
&lt;br /&gt;
2 Flip an useless box upside down. Attract a road course about 3 inches wide for the car on the bottom of the box, and color it brightly with markers or crayons. With use from a one kid, make it a winding roadway with lots of turns and curves, and cover the whole location with it. With a game that may be shared by 2, change the box into a straight drag strip. Absolutely create two lanes side by side in 4-6 inches on between them. This way both juvenile children can contest each and every additional or play individually at the same time, with no arguments about sharing.&lt;br /&gt;
&lt;br /&gt;
3 Reduce a 4-inch hole in the side of the box for any use or craft knife. If the game will be used through two kids, cut another hole in the opposite part. Tape an finish of a 2-3 foot length about string or yarn about an inch away from each and every hole, plus tie the other ends securely to little horseshoe magnets. This will help to keep the magnets attached to the game, plus perhaps stop them away from engaging in any disappearing play.&lt;br /&gt;
&lt;br /&gt;
4 Hand the horseshoe magnet to your child. It should be great enough for her to be able to run it well. Show him how it is attracted to the magnet fixed to the base about the [http://www.boomclub.net/blogs/entry/Car-Games-How-to-Create-Custom-Car-Games car].&lt;br /&gt;
&lt;br /&gt;
5 Set the new magnetic car onto the surface of the roadway. Know the horseshoe magnet and stay your hand in the hole. Show the child how to gently press the magnet to the box directly underneath the magnetic vehicle, and guide the toy around the course together with it.&lt;br /&gt;
&lt;br /&gt;
Tips &amp;amp; Cautions&lt;br /&gt;
&lt;br /&gt;
If you leave the flaps on the box, you can toss all the automobiles and associated items inside it plus near the flaps to create a self-contained storage unit out of the game.&lt;/div&gt;</summary>
		<author><name>AssumptionAguilar</name></author>	</entry>

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